Quick answer: what does the Code Veronica map need to show?
A useful Resident Evil Code Veronica map is more than a list of rooms. The classic Code: Veronica X route moves through connected island, palace, airport, and Antarctic spaces, so the practical question is usually where a new key item sends you next, when a character handoff changes your inventory, and which return trip is worth making.
Read this page as a regional navigation layer above the full walkthrough. Rockfort Island is the opening loop, the Palace and nearby facilities turn the route into a puzzle chain, the Airport marks a major transition, and Antarctica behaves like a new late-game map with its own resource pressure. The tables below keep those relationships visible without copying every room-by-room puzzle answer.
The page is scoped to classic Code: Veronica X. Any Resident Evil Veronica remake map, item placement, enemy route, or puzzle layout should be checked against official material when it is published. The illustrations on this page are explanatory concepts, not official gameplay or a promise that the remake uses the same layout.